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XIV Job Defense is an unofficial, non-commercial fan-made tower defense game inspired by the jobs of FINAL FANTASY XIV. It runs entirely in your browser — no download, no account. Your units have HP and enemies attack while they march; only tanks can slow their advance, healers heal and raise the fallen, and DPS exploit melee/magic/ranged weaknesses. All 21 jobs, 11 enemy types, 8 maps inspired by the cities of Eorzea (unlocked expansion by expansion, from A Realm Reborn to Dawntrail), 40 waves plus an endless mode, and 3 difficulty levels.
The combat triangle: tanks hold enemies back, DPS grind them down, healers keep everyone standing. Enemies attack while marching and only slow down while beating on a tank. Four tanks all pack a lethal-save and Rampart, each guarding in its own way. Four healers support differently, and every one of them can Swiftcast Raise the fallen. Thirteen DPS carry melee, magic or ranged damage, and exploiting enemy weaknesses is their job. See the strategy guide for each job’s identity.
Setup time is unlimited until you press Start, so build your opening line carefully. After that, early wave calls are your economy: the safer your defense, the sooner you should call. Gil compounds best when concentrated — pushing an ace to Lv5 beats spreading thin. Links (Cover, Kardia, Closed Position) and pets (fairy, turret, carbuncle) can be re-assigned at any time, so read the wave preview and reshuffle before each wave. The LB gauge fills one bar per three waves: saving three bars for boss waves or spending singles to smooth the road is where skill shows. See the strategy guide for details.
This site is a fan-made project by an FFXIV player and is not affiliated with Square Enix Co., Ltd. in any way. There are no ads, no affiliate links, and no payments of any kind. Job names and job icons are the property of Square Enix (FINAL FANTASY XIV © SQUARE ENIX).